// randompic.js
<!-- 
	var nom = 1; 
	var caca = new Array(nom); // Array to hold filenames 
	caca[0] = "dll/b1.gif"; 
  	
	function pickRandom(range) { 
  	if (Math.random) 
			return Math.round(Math.random() * (range-1)); 
		else { 
			var now = new Date(); 
			return (now.getTime() / 1000) % range; 
		} 
	} // Write out an IMG tag, using a randomly-chosen image name. 

	var choice = pickRandom(nom); 
// --> 

